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 Post subject: Re: Thunder'
 Post Posted: Wed Dec 16, 2009 10:45 pm 
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Joined: Wed Oct 28, 2009 6:31 pm
Posts: 25
I will check tomorrow ;)


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 Post subject: Re: Thunder'
 Post Posted: Thu Dec 17, 2009 3:22 pm 
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Joined: Mon Oct 12, 2009 8:17 pm
Posts: 93
haven´t updated it :D


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 Post subject: Re: Thunder'
 Post Posted: Wed Dec 23, 2009 3:25 pm 
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Posts: 93
so rebuilt something again, but this oneis ready to release :P



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 Post subject: Re: Thunder'
 Post Posted: Wed Dec 23, 2009 5:28 pm 
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Joined: Wed Oct 14, 2009 6:59 pm
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Location: Cologne / Germany
Will test now :)


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 Post subject: Re: Stay Ahead'
 Post Posted: Sat Dec 26, 2009 8:38 pm 
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Joined: Wed Oct 14, 2009 6:59 pm
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Well, i found some time to test it, and i really find it as a coold Track you built there..
There was something in my mind what could've been better tho.
I jsut can't remeber what -.-'
Have to test again to show you what i mean :oops:


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 Post subject: Re: Stay Ahead'
 Post Posted: Sun Dec 27, 2009 6:22 pm 
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well I´ll wait till you remember.

But if it´s something about the inverse or the curve after it, tell me how to improve, beacause I´m idealess at this part :D


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 Post subject: Re: Stay Ahead'
 Post Posted: Mon Dec 28, 2009 5:09 pm 
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Joined: Wed Oct 14, 2009 6:59 pm
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Location: Cologne / Germany
Uhh ja. this Track'S cool i remeber :D
Just make sure to use less start-of-loop-thing at the reverse ;)
kinda logn way to get it right o0
Scenery: +
Flow: ++ / +
Design: +
Rest: + xD
Cool track tho :)


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 Post subject: Re: Stay Ahead'
 Post Posted: Mon Dec 28, 2009 5:12 pm 
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scenery only +?!? tell me what to do to make it better :(


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 Post subject: Re: Stay Ahead'
 Post Posted: Mon Dec 28, 2009 6:27 pm 
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changed your wishes now ;)


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 Post subject: Re: Stay Ahead'
 Post Posted: Mon Dec 28, 2009 8:00 pm 
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---------
Okay, just make sure to update the link here ;)


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